Win 32 Freeware

GBATools
GBATools 0.1.8 Beta: a sprite editor for Gameboy advance
Simple sprite editor, supports 16 and 256 colour sprites, imports jpg and bmp's. load and save work, and can export as C and H files.
Improvements over 0.1.7 beta
  • Sprite import Improved
    • Current palette can be reused
    • User configureable transparent colour
    • User configureable ignore colour (only advisable in "crop mode") for removing grids
    • Bitmap file is chosen from the import dialog.
  • Sprite edit mode now allows the image to be shifted about.
Tested on:
  • Win2000 1.3Mhz AMD Athlon 512Mb DDR
  • Win98 400Mhz Celeron 96Mb PC66
Known Problems:
  • only sprite editing in 2d mode supported, no export as bitmap
  • no map editor (Yet)
  • only allow the creation of 128 sprite areas
  • no manual or help file (Yet)
  • not optimised, (runs slugishly on systems below 500Mhz)
Download gbatools 0.1.8 beta:
GbATools 0.1.9 beta
This is a kind of "end of 2001 release!"
changes:
  • Improvements
    • Basic tile support (edit/import).
    • Can read old format project files.
    • Export dialog allow selection of what is exported..
    • Sprite limit extended to 1024.
  • Oddities
    • Project files always saved in new format.
    • Specials menu can move tile/sprite data/palettes.
    • Specials menu can change the tiles per line to allow importing areas (not the most user friendly interface!
    • Export filenames are a little less configurable :(
I am basically stopping developement on this branch here, 3 months of unplanned and design free development has left the code in a mess.
In Q1 2001, I should have the beginnings of the new framework, similar interface, but data orientated, Sprite and tile data is so similar that I intend to produce a version that creates 32K tile blocks, with options 1d or 2d sprite overlays and metatile groups. and hopefully I'll get my bitmap/video converter intergrated too.
and for those of you on FreeBSD/Beos/Linux I intend to pull the GUI code away from the core code so porting it will be easy (er), and possibly produce a Java version (time/other work permitting).
But fear not bugs will be fixed, until the new "all singing, all dancing" version is stable enough.
Download gbatools 0.1.9 beta:
CarWars Designer
 
Designer: is a Car Designer for Steve Jackson Games Car Wars.
It was written to ease the design of cars, currently is in only a beta, it support all basic cars, all ballistic car weapons, and most engines (Gas and Electric)
It is far from complete, but still useful if you are just dueling.
I contacted Steve Jackson Games (about copyright and trademarks) and to my amazement a new release of CarWars is due out SOON. guess that'll teach me to look before I leap!
So I'm waiting for that to be release so I can put in all the new numbers and stuff.
Beta release suspended, awaiting the NEW release of CarWars from Steve Jackson Games
HomeGBAToolsDesignerLinks