GBA Tools

GBATools 0.2.0 Beta: a freeware open source sprite editor for Gameboy Advance
Simple sprite editor, supports 16 and 256 colour sprites, imports jpg and bmp's. load and save work, and can export as C and H files.
it's been over 8 months since 0.1.9, and I recieved no complaints that it was full of bugs so either, there's not a lot of users, or your all fixing the source and not giving it back to each other.
Improvements over 0.1.8 beta and 0.1.9
  • Sprite structure bug fixes
    • size and shape where transposed, but as I don't use then any more I never noticed!
  • a couple of right click menus
    • you can now copy the sprite data from a smaller sprite to a same size or larger sprite by right click menu on the select screen.
    • you perfrom a H or V flip on a sprite by right click outside the edit area. (this does not set H/V flip bits in the sprite, it changes the tile data)
  • Oddities (from 0.1.9)
    • Project files always saved in new format (1.0.9 compatable), and old 0.1.6/8 format can be loaded but only the sprite data/tiles change, this means you can load tiles that where edited as sprites into the app, transer to tiles, then load the sprite tiles.
    • Specials menu can move tile/sprite data/palettes.
    • Specials menu can change the tiles per line to allow importing areas (not the most user friendly interface!
    • Export filenames are a little less configurable :(
  • Bugs
    • if you find any please email mike.wynn@l8night.co.uk I hope this version is far more stable than 0.1.9 and better features than 0.1.8
Tested on:
  • Win2000 800Mhz AMD duron 512Mb
Known Problems:
  • only sprite editing in 2d mode supported, no export as bitmap
  • still no map editor (Yet)
  • no manual or help file (Yet)
  • not optimised, (who has a PC that's slower than 500Mhz? (I have one but it running FreeBSD!)
Download gbatools 0.2.0 beta:
GbATools the future
As every life never deals you the hand you want!, I have about four versions of the future app that will replace this, one MFC, one WFC, one using my own Win32 Gui lib (compiles under MSVC++, mingw and digital mars C) and one in D, each has feature I want to implement, and about five pages of docs on the features, formats and stuff.
but gfx2gba has proved to be more useful, but I've never tracked a product home page. and it's not open source so no hacking the output format to suit your needs.
if you believe in open source, and want your say in how I develop the tools I currently have on my PC (both GUI and command line) then send five bucks to my "I don't want a real job" fund and I'll be more than willing to help.
Pay me securely with your Visa, MasterCard, Discover, or American Express card through PayPal!Visa ,MasterCard, Discover, and American Express
HomeGBA devDemosLinks