GBA Dev

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Quick hello
Over Christmas 2001/Jan 2002 my Internet and email when all pear shaped, my laptop and main machine got rebuilt and thus I lost several emails I had intended to reply to.
so If you have tried to email me sometime in Dec 2001 or Jan 2002 and have not yet received a reply then please accept me deapest apolgies. and email me again
I have got it all live again, (I think).
My www.gbadev.org compo entry
More info, screen shots, binary and full sources
More info, screen shots, binary and full sources
New 2 GCC ?
Currently dev kit advance lacks a simple quite one file demo, so for those of you just starting with dev kit advance here's a quick one file mode 3 rectangle plotting demo
  • The 'buildme.bat' assumes that you have installed dev kit advance in c:\devkitadv\...
  • To use the make file on win32, you MUST have c:\devkitadv\bin on your path and make.exe in c:\devkitadv\bin
  • It does not use any header files, so you don't need libgba or other or any include path settings.
  • It's one source file, but the make and the buildme.bat both compile then link so you should be able to use this as the basis for a multi file demo without much hassle.
  • Tested on Win2000
  • Should work on win95/98/NT4
  • The make file SHOULD work on Linux/Unix (if you have the right gcc and make on you PATH)
Get it now
Frame rate testing
following a descussion on frame rates and smooth motion on the gbadev mailing list I quickly knocked up this test prog, so you can see first hand how many frames you might need to make motion smooth.
it has two modes:
  • const speed
    The shape rotates at a fixed anglular rate (60deg per second)
  • slow down
    The shape rotates aton degree per frame
Get the source
Get the binary
Docs
This is all very sketchy at present, I have started putting together a few docs on gcc inline assembler and arm/thumb assembler in general. I'm putting it here as a kind of "request for comments" from those who run across it until it's ready to publicise a little more. for now there are two docs
  • gcc asm, a newbies guide to!
  • rotate maths scrappy bits on the rotate, scale and shearing of sprite
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