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Over Christmas 2001/Jan 2002 my Internet and email when all pear shaped, my laptop and main machine got rebuilt and thus I lost several emails I had intended to reply to.
so If you have tried to email me sometime in Dec 2001 or Jan 2002 and have not yet received a reply then please accept me deapest apolgies. and email me again I have got it all live again, (I think).
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 | Currently
dev kit advance
lacks a simple quite one file demo, so
for those of you just starting with
dev kit advance
here's a quick one file mode 3 rectangle plotting demo
- The 'buildme.bat' assumes that you have installed dev kit advance in c:\devkitadv\...
- To use the make file on win32, you MUST have c:\devkitadv\bin on your path and make.exe in c:\devkitadv\bin
- It does not use any header files, so you don't need libgba or other or any include path settings.
- It's one source file, but the make and the buildme.bat both compile then link so you should be able to use this as the basis for a multi file demo without much hassle.
- Tested on Win2000
- Should work on win95/98/NT4
- The make file SHOULD work on Linux/Unix (if you have the right gcc and make on you PATH)
| | Get it now
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following a descussion on frame rates and smooth motion on the gbadev mailing list
I quickly knocked up this test prog, so you can see first hand how many frames you
might need to make motion smooth.
it has two modes:- const speed
The shape rotates at a fixed anglular rate (60deg per second) - slow down
The shape rotates aton degree per frame
| | Get the source
| | Get the binary
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 | This is all very sketchy at present,
I have started putting together a few docs on gcc inline assembler and arm/thumb assembler
in general. I'm putting it here as a kind of "request for comments" from those who run
across it until it's ready to publicise a little more. for now there are two docs
- gcc asm, a newbies guide to!
- rotate maths scrappy bits on the rotate, scale and shearing of sprite
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